

Let me give an example of a quest & see if you can figure out my issue: But the biggest complaint I have is with the quests themselves. You just attack with your strongest spells & heal when necessary. There isn’t much in the way of strategy aside from figuring out which type of attack works best on the enemy. Combat is slow & uninspired, even by turn-based standards. Sadly, the other aspects don’t hold up as well. When I got bored, I often found myself flying to the highest point in the level & dive-bombing to the ground just for the fun of it. The exploration part of the game is fairly impressive.

Mechanics: Certain aspects work better than others, but nothing’s stellar. Overall, at the end of the day you feel a bit let down. There’s also a “romance” option depending on whether your faery is male or female, but aside from some light flirting & an awkward confession near the very end, it’s barely noticeable (but you can still see it from a mile away). This doesn’t affect the game much, other than if a character really likes you they’ll give you things or learn new spells. There’s also a sort of approval system with some characters where your responses cause them to love you more or less (with one exception, all nice responses make people love you more). You’re interactions with them are very limited. They all seem to have one defining characteristic & that’s it. You companions are pretty forgettable as well. They really just amount to hunt & fetch quests. But then the game ends right when things start getting interesting. The only really interesting twist comes at the very end, when you learn why you were in crystal stasis in the first place & confront Oberon. There were moments when I felt I was just randomly flying around completing quests that just happened to solve the current world’s problem. At times it seems the plot is just a convenient way to string together different worlds. Wings, horn, tattoos & other physical characteristics not only change the way you look, but also grant your faery different powers. Also as you level up, you gain points to morph your faery character. At first you can only make one move per turn, but as you increase in level you gain more moves. You & your companions (you can have two follow you) have both physical & magical attacks. Aside from the defined border around each world, you can flying to every point in the level. I was never sure if the shipeater was supposed to be the krakenĪs you would expect, a game about faeries involves a lot of flying around. Along the way you battle various enemies, ranging from everyday to mystical, complete quests for the inhabitants & gather a small band of fellows to help you along the way. This journey will take you to the Yggdrasil tree, the Flying Dutchman, & the City of Mirage. He tasks the player with traveling through three mirrors to find out what evil is threatening the different magical lands & restore them. You’re informed that men have been forgetting about magic & that’s causing the faery world to slowly die out. I wanted a bow, but stupid sexist jerks make female characters use a wandįaery tells the story of, obviously, a faery who has been awakened from their crystal sleep by Oberon, the Faery King. Because of these two interest, I was looking forward to playing Faery: Legends of Avalon, an arcade game on XBL. Of course it was mostly Greek mythology, but every culture has myths.

Right along with fantasy, I enjoyed studying mythology in school. I guess because it’s just such a different world than our own, yet unlike sci-fi it doesn’t have all this strange technology. I honestly can’t say what it is about fantasy that makes me enjoy it more than any other genre. If I’m going to read a book, chances are it’s going to be fantasy.
